
隨著《漫威 Snap》中的《漫威對手》賽季接近尾聲,透過完成迴歸的「高壓電」遊戲模式,將有機會獲得去年十月「我們是猛毒」賽季的殘留獎勵。但這張新的共生體卡牌是否值得投入心力獲取?
Lasher 在《漫威 Snap》中的運作機制
Lasher 是一張 2 費卡牌,擁有 2 點力量,其能力描述為:啟動:對此處的敵方卡牌施加等同於此卡力量的負面力量。
在基礎狀態下,Lasher 會對敵方卡牌造成 -2 點力量,除非獲得強化。由於《漫威 Snap》中有眾多強化選項,Lasher 比起先前如 Agony 或 King Etri 等免費卡牌具有更大的潛力。
舉例來說,使用納摩拉可以將 Lasher 提升至 7 點力量,若再透過王或奧丁重新啟動,甚至可達 12 點力量, effectively making him a 14 or 24 Power play.使他 effectively making him a 14 or 24 Power play. 成為 effectively making him a 14 or 24 Power play. 相當於 14 或 24 點力量的佈局。Lasher 與賽季通行證卡牌「葛拉克妲」的搭配效果也格外出色。
請記住,Lasher 是一張「啟動」類卡牌,因此你最遲必須在第 5 回合抽到並打出他,才能最大化其潛力。
《漫威 Snap》中最佳的 Lasher 牌組
雖然 Lasher 可能需要時間才能找到其定位,但銀色衝浪手是一副具有強化選項的強勢元牌組。儘管這副牌組通常為 2 費卡牌保留的空間有限,但在最終回合啟動 Lasher 可以創造顯著的力量擺盪。以下為牌組列表:
新星 熔爐 Lasher 奧科耶 血 brood 銀色衝浪手 劊子手 娜吉雅 紅色衛兵 塞巴斯蒂安·肖 模仿貓 葛拉克妲:吞星之女
點擊此處從 Untapped 複製此列表。
這副牌組的高費部分包含幾張昂貴的系列 5 卡牌:紅色衛兵、塞巴斯蒂安·肖、模仿貓以及葛拉克妲(若你未購買賽季通行證)。然而,除了葛拉克妲之外,所有卡牌都可以用其他穩固的 3 費選項如鋼人或北極星替換。
Lasher 是熔爐的一個絕佳第三目標,儘管你通常會優先強化血 brood 或塞巴斯蒂安·肖。然而,在第 4 回合打出葛拉克妲後,在此類牌組中強化選項通常會變得稀缺,使得 Lasher 成為一個有價值的選擇。在葛拉克妲的幫助下,一個 2 費、5 點力量的 Lasher 能造成 -5 點力量, effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effectively making him a 10-Power swing, with no extra energy required on the final turn. effective making him a 10-Power swing, with no extra energy required on the final turn. 效果上相當於在最終回合無需額外能耗即可造成 10 點力量的擺盪。
除此之外,這是一副相當標準的銀色衝浪手牌組,留有實驗空間。值得注意的未包含卡牌有吸收人、關侍和希拉。
我認為 Lasher 最適合放在這裡,因為這是當前擁有最多手牌與場面強化效果的元牌組。他也可能出現在不專注於強化他本身的折磨類牌組中,但我預期以納摩拉作為主要強化卡的實驗會更多。
Agony 薩諾斯 Lasher 靈蝶 浩克毀滅者 傑夫! 驚奇隊長 猩紅蜘蛛 葛拉克妲:吞星之女 關侍 共生體蜘蛛人 納摩拉
點擊此處從 Untapped 複製此列表。
這是一副非常昂貴的牌組,依賴數張關鍵的系列 5 卡牌:猩紅蜘蛛、葛拉克妲、關侍、共生體蜘蛛人以及納摩拉。傑夫可以用夜行徒替換。
如果你擁有所有這些卡牌,這副牌組將非常強力。其核心策略是利用葛拉克妲、關侍和納摩拉來強化如 Lasher 和猩紅蜘蛛等卡牌,這些卡牌隨後啟動並將力量分配至全場。薩諾斯和靈蝶有助於提早打出 4 費卡牌,而共生體蜘蛛人可以重新啟動納摩拉。如果你的抽牌不理想,傑夫!和浩克毀滅者則能提供備援與靈活性。
Lasher 值得為此遊玩「高壓電」模式嗎?
隨著《漫威 Snap》對資源的需求越來越高,如果你有時間農「高壓電」模式,Lasher 絕對值得獲取。這是一個快速的遊戲模式,在解鎖他之前還會提供各種獎勵。請務必完成每 8 小時刷新一次的挑戰任務。他或許不會成為元牌組的必備卡,但就像 Agony 一樣,你很可能會在幾副競爭性牌組中看到他。
