If you're one of the many gamers who have jumped into the exciting world of *Marvel Rivals*, NetEase Games' latest hero shooter, you've likely noticed its unique charm. However, like any new game, it's not without its quirks. One common issue players are facing on PC is the slow compilation of shaders during game launch, which can test your patience as you wait to dive into the action.
What To Do If Marvel Rivals Is Slowly Compiling Shaders
For those new to gaming terminology, shaders are crucial programs that manage elements like color, light, and shadow in 3D scenes, ensuring a smooth and immersive visual experience. Despite players doing everything right, *Marvel Rivals* seems to be stuck compiling shaders, causing unnecessary delays. Fortunately, the community has rallied to find a solution.
On the *Marvel Rivals* subreddit, a user named Recent-Smile-4946 shared a fix that has been working wonders for many. Here's what you need to do:
- Open your Nvidia control panel and navigate to the global settings.
- Adjust the Shader Cache Size to a value that's less than or equal to your available VRAM.
The settings offer three options for Shader Cache Size: 5 GB, 10 GB, and 100 GB. Choose the one closest to your VRAM capacity. After implementing this tweak, players have reported that shader compilation in *Marvel Rivals* now takes just a few seconds, and the "Out of VRAM memory" error has vanished.
While some gamers might be hesitant to tinker with their settings, waiting for an official fix from NetEase could be a long shot. As of now, the developer hasn't addressed this issue publicly, leaving its resolution up in the air. So, if you're tired of waiting every time you launch the game, give this community-sourced solution a try.
And that's how you can fix *Marvel Rivals* compiling shaders slow on launch. Enjoy smoother gameplay and get back to saving the world with your favorite Marvel heroes!
*Marvel Rivals is available now on PS5, PC, and Xbox Series X|S.*