In Two Point Studios' *Two Point Museum*, effective management extends beyond daily operations; prioritizing staff well-being is crucial. This guide explains how to utilize the Remedial Springs.
What Are the Remedial Springs in Two Point Museum?
Museum expeditions, while rewarding in terms of unearthed relics, inherently risk staff injuries. Minor injuries recover slowly using the Staff Room device. However, for serious injuries resulting in extended absences, the Remedial Springs offer a significantly faster recovery solution.
Located near the center of the Bone Belt expedition map, the Remedial Springs become accessible after visiting the Cold Mines in the main campaign. Sandbox mode grants immediate access.
How To Use Remedial Springs in Two Point Museum
Utilizing the Remedial Springs involves sending an injured staff member on a specific expedition. Only one injured staff member can be treated at a time. The only event triggered is the "Healing Holiday," instantly removing all status effects and accelerating recovery.
This expedition costs $5,000 and takes 14 days. While seemingly expensive, it provides immediate full recovery, including cures for ailments beyond the Staff Room's capabilities. Initially a luxury, the Remedial Springs become invaluable for managing serious staff injuries, particularly for key personnel.
This concludes your guide on using the Remedial Springs in Two Point Museum. For more game information, visit The Escapist.
Two Point Museum is available now on PlayStation, Xbox, and PC.