This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and strategic applications.
What is Paralyzed in Pokémon TCG Pocket?
The Paralyzed condition immobilizes the opponent's Active Pokémon for a turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn after their Checkup phase.
Paralyzed vs. Asleep
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects to cure.
Paralyzed in Pokémon Pocket vs. Physical PTCG
Unlike the physical TCG where cards like Full Heal remove Paralysis, Pokémon Pocket currently lacks direct counter-Paralysis cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Pokémon with Paralyze Ability
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a chance-based effect.
Curing Paralysis
Four methods exist:
- Time: The condition automatically ends at the start of your next turn.
- Evolution: Evolving the Paralyzed Pokémon removes the condition.
- Retreat: Retreating the Pokémon removes the condition (as Bench Pokémon cannot have Special Conditions).
- Support Cards: Currently, only Koga offers a targeted counter, but only for Weezing or Muk.
Best Paralyze Deck
Paralysis alone isn't a strong deck archetype. Combining it with Asleep, such as with an Articuno & Frosmoth strategy, is more effective. This utilizes Articuno, Frosmoth, and Wigglytuff ex to apply both conditions.
Sample Paralyze/Asleep Deck List
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This provides a framework; adjustments based on gameplay experience are recommended.