Crime in Kingdom Come: Deliverance 2 isn't a mere inconvenience; it's a game-changer. Stealing, trespassing, even roughing up a peasant can have serious repercussions. This guide details how the crime and punishment system works.
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How Crimes Work in Kingdom Come: Deliverance 2

Anything disrupting KCD2's law-abiding world is a crime. The sequel's improved AI makes NPCs far more observant. Commit a crime, and face the consequences—whether caught in the act or tracked down later. These actions are considered illegal:
- Murder: Killing innocent NPCs.
- Theft: Stealing from homes, shops, or unconscious NPCs.
- Lockpicking: Breaking into locked buildings or chests.
- Pickpocketing: Stealing directly from people.
- Assault: Attacking civilians or guards.
- Animal Cruelty: Hurting domestic animals.
- Trespassing: Entering private areas without permission.
- Disrupting Order: Causing trouble in towns.
These actions can lead to suspicion, arrest, or worse. Guard and villager reactions vary depending on the crime's severity.
What Happens When You’re Caught?

Guards will report you instantly if they witness a crime. Civilians can also report you, triggering an investigation. If caught, your options are:
1. Pay the Fine
The easiest solution, though the cost depends on the crime. Stealing might cost a few Groschen, but murder could bankrupt you or lead to harsher punishment.
2. Talk Your Way Out
High Speech or Charisma can sometimes convince guards to let you go. This works best for minor crimes; serious offenses are much harder to talk your way out of.
3. Run for It
A risky option. Guards will chase you, temporarily making you a wanted man. Leaving town and returning later might still result in recognition unless you change clothes or bribe officials.
4. Accept the Punishment
If you can't pay or escape, you face the consequences, varying in severity depending on the crime.
How Punishments Work in Kingdom Come: Deliverance 2

Punishments range from minor inconveniences to execution.
1. Pillory (Public Humiliation)
For minor offenses like trespassing or accidental assault, you'll be locked in the pillory for a few in-game days. This damages your reputation.
2. Caning (Physical Punishment)
For mid-tier crimes like assault and theft, you'll receive a public caning, reducing health and stamina.
3. Branding (Permanent Criminal Status)
Reserved for repeat offenders or serious crimes like murder or significant theft. You'll be branded, labeled a criminal, and treated accordingly by NPCs and guards.
4. Execution (Game Over)
The ultimate punishment for the most serious crimes.
How Crime Affects Your Reputation
Reputation significantly impacts how people treat you. Each town and faction tracks your reputation separately. A low reputation leads to hostility; a high reputation grants discounts, extra dialogue, and opportunities. Guards will search you more often if they suspect past crimes. Improving your reputation requires helping the community—doing favors, donating, and paying fines. This system is similar to Honor in Red Dead Redemption 2.
How to Avoid Getting Caught
The crime system is part of the game; use it wisely. To avoid getting caught:
- Minimize Witnesses: Check your surroundings before committing crimes. Change your disguise if spotted.
- Commit Crimes at Night: Nighttime makes you harder to spot.
- Sell Stolen Goods Wisely: Stolen items are marked; sell them to fences or black-market dealers far from the crime scene.
This guide covers crime and punishment in Kingdom Come: Deliverance 2.