Home News Freedom Wars Remastered: Every Weapon Type Explained

Freedom Wars Remastered: Every Weapon Type Explained

Author : Hazel Feb 26,2025

Freedom Wars Remastered: Every Weapon Type Explained

Freedom Wars Remastered: A Deep Dive into Weapon Types

Freedom Wars Remastered allows players to equip two weapons of their choice for each operation, offering diverse strategic options. With six distinct weapon types, players can tailor their character to any preferred playstyle. The three gun and three melee weapon types are all highly customizable. Let's examine each weapon type's unique attributes:

Weapon Types in Freedom Wars Remastered

New weapons are acquired through operation completion or purchases from Zakka in The Warren. While Comrade weapon choices are fixed, players can freely equip and change their own weapons and accessory weapons at any time, without penalty.

Weapon Type Traits
Light Melee Quick attacks ideal for rapid combat against single targets. Can sever Abductor limbs without a Flare Knife.
Heavy Melee Wide-swinging attacks inflicting high damage. Well-timed attacks can hit multiple Abductor limbs for multiplied damage. Charged attacks launch the player into the air. Slightly reduces movement speed.
Polearm Attacks involve charging through enemies, providing mobility and evasion. Charged attacks launch the polearm for high damage from a distance.
Assault Weapons High ammo capacity, perfect as a primary weapon for gun-focused builds. Can be fired while grappled with your Thorne for advantageous positioning.
Portable Artillery High single-shot damage with low ammo capacity. Explosive area-of-effect shots can hit multiple limbs for increased damage. Reduces movement speed.
Autocannons High rate of fire with large ammo capacity and magazine size. Individual shots have lower damage, but the high fire rate compensates. Reduces movement speed.

Unlike the player character, accessories don't consume ammo when using gun weapons. This strategic advantage adds another layer of depth to combat planning.

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