Schedule I, the drug dealer simulation game, continues to evolve with post-launch updates following its viral success on Steam. The latest update, Patch 5, brings the game to version 0.3.3f14 and sets the stage for even more excitement. Players are eagerly anticipating the first content update, which is slated to launch this weekend.
Currently, Schedule I holds the top spot as the best-selling game on Steam, outranking giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube has propelled its popularity. In Schedule I, players start as small-time dealers in the gritty city of Hyland Point and work their way up to becoming drug kingpins, managing everything from manufacturing to distribution, and expanding their empire through properties, businesses, and hiring employees.The game's developer and publisher, TVGS, an Australian indie developer known as Tyler, has described the game's explosive launch as "amazing but pretty overwhelming." In a Reddit post, Tyler expressed surprise at the response, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses several issues, including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced pathfinding validity checks to prevent crashes, which should enhance the overall gaming experience.
Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This aims to fix one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be more intelligent.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has also teased that sneak peeks of the upcoming first content update will be shared soon.
For those looking to delve deeper into Schedule I, check out IGN's comprehensive guide. It covers the essentials of mixing recipes and creating new blends for maximum profit, accessing console commands, and the fastest way to jump into multiplayer co-op to dominate Hyland Point with friends.