Wolcen Studio has just lifted the veil on their latest venture, Project Pantheon, a free-to-play combat role-playing game that intriguingly weaves in elements of extraction shooter mechanics. Mark your calendars: the first closed alpha testing kicks off on January 25 for players in Europe, with North American gamers joining the fray on February 1.
"We've skillfully blended the tension and risk-reward dynamics of an extraction shooter with the exhilarating battle mechanics of combat role-playing games," enthused game director Andrei Cirkulete. Drawing inspiration from the likes of Diablo and Escape from Tarkov, Project Pantheon promises a thrilling experience. "We are eager to hear from the players," Cirkulete added, highlighting the studio's commitment to community feedback.
In this game, players step into the shoes of a messenger of Death, tasked with restoring order to a ravaged world. As you navigate through the game's maps, you'll face off against AI opponents and other players. Success hinges on your ability to evacuate safely; if you do, you keep your hard-earned trophies. Fail, and all your loot is lost.
Project Pantheon offers a rich playground for customization. Players can build their own bases, tailor their equipment to suit their playstyle, and experiment with various game styles. The game's setting draws from the rich tapestry of world mythologies, with the initial adventure unfolding in "Destiny's Edge," a realm echoing the mystique of Scandinavian legends.
Despite being in its early alpha phase, Wolcen Studio is committed to actively engaging with the community to refine and enhance Project Pantheon. The foundation of the game's economy revolves around player trade, promising a dynamic and interactive world where your decisions and alliances can shape your journey.