Summary
Divinity: Original Sin 2 offers a plethora of powerful weapons, each enhancing gameplay with unique abilities and perks. These range from elemental effects like freezing and chilling to critical hit boosts and specialized skills catering to diverse playstyles. Act 3 boasts particularly potent options, including effective bows, life-steal swords, and tank-oriented weapons that complement various character builds. The optimal weapon selection heavily depends on your party composition, skill choices, and overall strategy.
There are numerous weapons available to players in Divinity: Original Sin 2. The best choice largely depends on your party members, their skills, and your overall game strategy. However, some weapons stand out due to their exceptional power, unique abilities, significant skill boosts, or impressive damage output. Here are some of the most potent weapons in this RPG.
Updated on January 13, 2025 by Rhenn Taguiam: Following Larian Studios' announcement of a new IP, Divinity: Original Sin 2 fans eagerly await any connection to their beloved game. With details scarce, players can delve into the extensive content of Divinity: Original Sin 2, particularly the quest for the best weapons. This includes a weapon obtainable only by rejecting diplomacy, a powerful endgame weapon, and two surprisingly effective weapons from an NPC merchant.
Fang of the Winter Dragon
Perfect for Act 1 Adventures
Bonuses and Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, the Fang of the Winter Dragon is obtained by slaying Slane the Chained Winter Dragon. Choosing to spare the dragon means forfeiting this weapon. While the decision to kill the dragon is debatable, the Fang offers substantial perks and bonuses, including the valuable Chilled effect, making it a viable early-game option.
Morning's Light
A Decent Bow for its Location
Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Causes Marked for two turns.
Obtained from the NPC Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). While not the game's strongest weapon, it's one of the better bows available early on. Morning's Light provides strong damage and beneficial bonuses.
Eternal Stormblade
Perfect for Act 3 Adventures
Bonuses and Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden in the Murky Cave (Act 3), the Eternal Stormblade requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest weapons; players will likely seek upgrades by Act 4. Nevertheless, its bonuses and perks prove useful during Act 3.
Lohar's Two-Handed Source Hammer
A Handy Source Hammer
Bonuses and Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to Cause Knocked Down for two turns.
- Grants Skill: Onslaught
- Grants Skill: All In
Received from Lohar after completing the "Shadow Over Driftwood" quest and handing over Mordu's Amulet. This powerful hammer is ideal for mid-game brawlers, boasting a high critical hit rate for powerful damage bursts.
Hanal Lechet
Combines Fire and Ice
Bonuses and Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants Skill: All In
Found in a locked chest within an overturned carriage on the Reaper's Coast (Act 2). While damage isn't its strongest point, the Frozen and Chilled effects excel at controlling opponents. Its numerous bonuses and effects make it a strong contender.
The Illuminator
Embrace Necrofire
Bonuses and Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the "Burning Pigs" questline. Originally a torch in Braccus Rex's dungeon, it now inflicts fire and physical damage, boosted by critical hit chance and significant damage increase. Its key perks enhance Pyrokinetic abilities and inflict Necrofire and Burning.
Dumora Lam
Poison Becomes an Ally
Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Skill: Siphon Poison
Located in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive). This powerful wand offers significant stat boosts and poison manipulation, creating poison puddles and utilizing Siphon Poison to convert them into attacks.
Deiseis Riveil
Amplify Damage with Anti-Invisibility
Bonuses and Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Skill: Glitter Dust
Purchased from Trader Non outside the Cathedral. This bow deals massive damage, further amplified by critical hits. Glitter Dust prevents invisibility and reduces dodge chances. It also inflicts Bleeding and increases Cleave damage.
Executor Ninyan's Axe
A Meister's Sacrifice
Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Dropped by Executor Ninyan only if she is killed; sparing her prevents acquisition. This axe offers high critical damage, stat boosts, and chances to inflict Frozen, Crippled, and Chilled, making it ideal for tank builds.
Chamore Doran
Unique Sleep Chance Effect
Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchased from Trader Ovis in Driftwood Square. This wand uniquely offers a chance to put enemies to sleep, along with significant critical damage and stat boosts beneficial for spellcasters.
Harrowblade
Ideal for Life Steal Builds
Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits. This two-handed sword's high critical damage and life steal make it perfect for sustaining front-line tanks. Its chances to inflict Burning and Suffocating add extra damage potential.
Loic's Discipline
Eternal Burning
Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate in Arx Outskirts. This wand significantly boosts Intelligence and Pyrokinetic abilities. Its Cursed Fire effect deals continuous damage, even when the user is not present.
Voor D'Aravel
Tank-Perfect Weapon
Bonuses and Perks:
- Grants Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Found in an ornate chest in the Lizard Consulate's Garden (Arx). Guardian Angel redirects damage meant for allies to the wielder, making it ideal for tank characters. It also deals significant damage, inflicts poison, and taunts opponents.
The Reckoning
Battlemage's Delight
Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer. While lacking special abilities, its raw damage output, boosted by critical damage and stat increases, makes it a powerful late-game weapon for strength and critical-based warriors, particularly battlemages.
Vord Emver
Cryo Specialist's Ranged Powerhouse
Bonuses and Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Skill: Cryotherapy
Held by one of Karon's minions during the "Past Mistakes" quest. This crossbow delivers massive damage, boosted by critical hits and life steal. Cryotherapy removes frozen surfaces and converts them into magic armor.
Lucian's Divine Staff
Healing and Missile Magic
Bonuses and Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Skill: Healing Ritual
- Grants Skill: Staff of Magus
Stolen from a chest in the Arx Cathedral. This staff offers substantial water damage, impressive stat boosts, and the abilities Healing Ritual and Staff of Magus (a magical missile attack).
Domoh Dumora
Burning and Bleeding Dagger
Bonuses and Perks:
- Causes Burn
- Causes Bleeding for three turns
- +110% Damage
- Causes Terrified for a turn
- Grants Skill: Backstabbing
Found under a pet basket outside Arhu's Chambers (Arx). This dagger is arguably the best in the game, inflicting Burning and Bleeding, while significantly boosting damage and terrifying opponents. It also allows backstabbing for guaranteed critical hits.
Swornbreaker
Unrepairable Power
Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Skill: Swornbreaker
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. This weapon boasts significant stat boosts, increased accuracy and critical hit chance, and massive damage. The Swornbreaker ability allows pact-breaking without negative consequences. Its unrepairable nature is its only drawback.
Falone Scythe
Ultimate Critical Potential
Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Grants Skill: Living On The Edge
- Grants Skill: All In
Stolen from a statue in the Arx Cathedral. This scythe offers the highest damage output in the game, boosted by critical hit chance and significant damage increase. Living On The Edge grants temporary death immunity, making it the most powerful weapon.