
Dynasty Warriors: Origins ups the ante with significantly more challenging enemy encounters. Producer Tomohiko Sho's directive to the development team was simple yet impactful: "Go and kill the player." This article delves into the reasoning behind this design choice and its effect on the game.
A Deadlier Battlefield: "Go and Kill the Player"

The increased enemy strength in Dynasty Warriors: Origins isn't arbitrary; it's a deliberate attempt to enhance realism, as explained by producer Sho in a PlayStation.Blog interview. The goal was to convey the brutal reality of warfare, where survival isn't guaranteed for player or enemy alike.

While the difficulty has been ramped up, Sho emphasized a balance between challenge and accessibility. The game's design aims to provide rewarding challenges, ensuring a sense of accomplishment even for players less experienced with action games. He acknowledged the difficulty of merging the classic "musou" exhilaration of mowing down hordes of enemies with the heightened realism of a true battlefield.
A Return to Roots: The Significance of "Origins"

The absence of a numerical title – a first for the series – is a key distinction. Instead of Dynasty Warriors 10, the game is titled Dynasty Warriors: Origins, signifying a focus on the first half of Romance of the Three Kingdoms, up to the pivotal Battle of Chibi (Red Cliffs). As Sho explained at the 2024 Tokyo Game Show (interview with TheGamer), this concentrated narrative approach allows for a more thorough and intense storytelling experience.

Seven years after the last main installment, Dynasty Warriors: Origins marks a significant return for the franchise. Based on Romance of the Three Kingdoms, the game introduces an original protagonist, the Nameless Hero, navigating the power struggles of Han Dynasty China. Released January 17th, Dynasty Warriors: Origins is available on PC (Steam), PlayStation 5, and Xbox Series X|S.
Read Game8's review for a more in-depth look!
