A Reddit user uncovered a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) causes several heroes to move slower and inflict reduced damage! Given Marvel Rivals' demanding PC hardware requirements, this effectively transforms the game into a pay-to-win model—but instead of paying the developers, players are forced to invest in better PC components.
This is clearly a significant bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Resolving this issue requires considerable time and effort due to Delta Time's fundamental role.
The following Marvel Rivals heroes are known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and decreased damage output. Other heroes may also be impacted. Until a patch arrives, improving your FPS, even at the cost of visual fidelity, is the recommended workaround.