Game Science studio president Yokar-Feng Ji attributed the absence of a Xbox Series S version of their game to the console's limited 10GB of RAM, with 2GB allocated to system functions. This severely restricts optimization, demanding extensive expertise and experience, according to Ji.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive agreement with Sony is the true reason behind the Series S omission, while others criticize the developers for perceived laziness, citing successful ports of more demanding titles to the platform.
A key question raised by gamers is why the Series S limitations are only being addressed now, years after the console's launch and the game's initial announcement in 2020, particularly given the game's release date announcement at The Game Awards 2023.
Player comments highlight this skepticism: Concerns include apparent contradictions with previous reports, the timing of the announcement, and comparisons to other successful Series S ports of graphically intensive games like Indiana Jones, Starfield, and Hellblade 2. Several comments directly accuse the development team of laziness or dishonesty.
The question of whether Black Myth: Wukong will release on Xbox Series X|S remains unanswered by the developers.