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In Helldivers 2, armor is categorized into light, medium, and heavy types, each influencing your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities, which can dramatically enhance your gameplay experience.
With a variety of armor passives available, understanding which ones to prioritize can be crucial for maximizing your survival and combat efficiency. Don't rush into your hellpod without checking our comprehensive tier list, which ranks the best armor passives for different mission scenarios in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 unique armor passives that can define your playstyle, strategy, and effectiveness during missions. Whether it's extra padding for better damage absorption or enhanced scouting for stealth, choosing the right passive can be a game-changer.
In this game, armor passives are linked directly to your body armor, while helmets and capes remain standard without additional bonuses. Below is a detailed list of all armor passives in Helldivers 2 and their effects, helping you adapt to various mission challenges and requirements.
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2, based on game version 1.002.003, categorizes the passives by their utility, effectiveness, and value across various missions and enemy types.
Tier | Armor Passive | Why? |
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S Tier | Engineering Kit | Extra grenades significantly enhance your ability to deal with objectives, from closing bug holes to destroying fabricators and warp ships. They offer endless strategic options. |
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Med-Kit | Increased healing capacity, especially when combined with the Experimental Infusion booster, allows you to cheat death. No other passive boosts survival chances as effectively. |
Siege-Ready | Recently introduced, this passive boosts ammo capacity and reload speed, making it ideal for handling large enemy groups, particularly with ammo-intensive weapons. |
A Tier | Democracy Protects | Offers a robust defensive boost, crucial in the early game, allowing survival against lethal damage from all directions. |
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Extra Padding | Provides a higher armor rating for consistent damage resistance across the board, making it a safe and reliable choice. |
Fortified | Extremely useful, especially against Automatons. It helps withstand rocket attacks from Devastators, Hulks, and Tanks while improving weapon precision against bots. |
Servo-Assisted | Particularly effective against Terminids, allowing for safer stratagem deployment and grenade throws to close bug holes, while offering protection against claw attacks. |
B Tier | Peak Physique | While melee damage boosts are useful, the primary focus should be on ranged combat. The reduced drag helps against mobile enemies but is situational. |
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Inflammable | Ideal for fire-based builds, especially on planets with fire tornadoes. It provides value when using Flamethrowers and Incendiaries against Terminids and the Illuminate. |
Scout | The radar effect helps in revealing enemy positions, allowing for strategic adjustments. However, it would be more valuable if it highlighted points of interest or side objectives. |
C Tier | Acclimated | Given that each faction specializes in different elemental damage types, encountering all four in one mission is unlikely, reducing its overall utility. |
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Advanced Filtration | Only beneficial in gas-based builds, and even then, the benefits are marginal. |
Electrical Conduit | Useful primarily against the Illuminate, but there are more effective options, unless friendly fire is a concern. |
Unflinching | The minimal impact on camera shake and recoil flinching does little to improve combat effectiveness. |