Monster Hunter Wilds: A Deep Dive into Starting Equipment
Many Monster Hunter players cite crafting new equipment from hunt materials as a major source of enjoyment. The satisfaction of a complete armor set and matching weapon, earned through repeated hunts, is a familiar feeling. This tradition, central to the series since its inception, sees players harnessing the power of slain monsters through crafted gear.
In an IGN interview, Executive Director and Art Director Kaname Fujioka highlighted the design philosophy: "While our designs have broadened, we used to focus on the idea that Rathalos equipment makes you look like Rathalos." Wilds introduces new monsters and their distinctive gear, such as Rompopolo's plague doctor-esque head armor (seen in the video below).
However, the developers emphasize the importance of the starting equipment. Fujioka states, "I designed all 14 starting weapons from scratch – a first for me. Previously, starting weapons were primitive. But our protagonist is a chosen hunter; plain weapons wouldn't fit. I wanted even the starting gear to feel 'star-like.'"
Director Yuya Tokuda adds, "In World, weapon designs were largely consistent, varying based on materials. In Wilds, each weapon has a unique design." This reflects the narrative: the player is an experienced hunter investigating the Forbidden Lands. The starting armor, the "Hope" series, also reflects this.
The Hope set, a deep emerald green hooded coat, was a complex undertaking. Fujioka explains, "We invested more in the Hope series than any other equipment. Previous games had separate upper and lower armor; we couldn't create a coat. But I wanted a flowing hooded coat. We achieved this by investing significant resources. Players will find many items, and we want them to experiment with weapons. So, the Hope series is subtly stylish, not overly flashy."
Starting with such meticulously crafted equipment is a luxury. The 14 starting weapons and the Hope armor set are designed to portray a seasoned, elite hunter. We eagerly anticipate examining the final product's details.
