Recent statistics about the rank distribution in Marvel Rivals on PC have sparked both interest and concern among the gaming community. One key area to focus on is the distribution of players in the Bronze ranks, especially Bronze 3. In Marvel Rivals, reaching level 10 automatically grants players the Bronze 3 rank, after which they must engage in ranked matches to progress.
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In competitive games, transitioning from Bronze 3 to Bronze 2 is typically straightforward. Developers often design rank distributions to follow a Gaussian curve, or bell curve, where the majority of players cluster around the middle ranks, such as Gold. This model encourages players at the edges, like those in Bronze, to move toward the center as wins yield more points than losses.
However, Marvel Rivals deviates significantly from this model. The data shows a stark imbalance, with four times more players stuck in Bronze 3 compared to Bronze 2. This unusual distribution suggests that players may not be engaging with the ranking system as expected. The reasons behind this could be multifaceted, but it's a potential red flag for NetEase, indicating that players might not find the ranking system compelling or rewarding enough to grind through.