Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best Element for your playstyle.
Ice and Fire are considered the top-tier Elements due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Earth and Lightning are recommended for beginners, offering straightforward, effective damage output.
Ninja Time Element Breakdown
The following table details each Element and its primary function:
Element | Description |
---|---|
![]() Ice | A powerhouse Element specializing in crowd control and burst damage. |
![]() Fire | A top-tier Element focused on high-damage ranged attacks. |
![]() Lightning | A strong Element emphasizing speed and crowd control. |
![]() Wind | A powerful Element for ranged attacks and escaping enemies. |
![]() Earth | A solid Element providing crowd control, high defense, and substantial health. |
![]() Water | An Element specializing in crowd control and evasive maneuvers. |
Ice stands out as a unique, higher-rarity (5%) Element, boasting superior stats. While all Elements are viable, Lightning and Fire are excellent starting points for new players due to their damage and utility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each Element's abilities, including their requirements, damage output, cooldowns, and chakra costs:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table similar to Ice Element Abilities, detailing Fire abilities)
Lightning Element Abilities
(Table similar to Ice Element Abilities, detailing Lightning abilities)
Wind Element Abilities
(Table similar to Ice Element Abilities, detailing Wind abilities)
Earth Element Abilities
(Table similar to Ice Element Abilities, detailing Earth abilities)
Water Element Abilities
(Table similar to Ice Element Abilities, detailing Water abilities)
Rerolling Elements
To reroll your Element, Family, and Clan, access the "Spin" button on the main menu. Remember that spins are limited, so use them strategically.
This comprehensive guide provides a detailed overview of the Elements in Ninja Time. For further information, explore our guides on Families and Clans.