Today marks a special milestone as *Bloodborne* celebrates its 10th anniversary since its launch on March 24, 2015. Fans around the globe are commemorating this occasion with yet another "Return to Yharnam" community event, showcasing their undying love for FromSoftware's PlayStation 4 masterpiece. This game not only solidified FromSoftware's reputation as a top-tier developer but also garnered widespread critical and commercial success, setting the stage for what many hoped would be a sequel akin to the Dark Souls series.
However, a decade later, fans are left wondering why Sony hasn’t revisited *Bloodborne* with a current-gen remaster, a sequel, or even a next-gen update to achieve the coveted 60fps performance. The silence from Sony has been baffling, considering the persistent demand from the gaming community.
Earlier this year, a glimpse into the mystery was provided by Shuhei Yoshida, a PlayStation legend, following his departure from Sony. In an interview with Kinda Funny Games, Yoshida shared his personal theory on the lack of *Bloodborne* updates or remasters, emphasizing that his insights were not based on insider knowledge. He suggested that Hidetaka Miyazaki, the visionary behind FromSoftware, might be reluctant to let anyone else work on *Bloodborne* due to his deep personal attachment to the project. Yoshida speculated that Miyazaki's busy schedule and success with other projects like *Elden Ring* could be factors in this decision, with Sony respecting his wishes.
Hidetaka Miyazaki's career has indeed flourished since *Bloodborne*, directing major titles like *Dark Souls 3*, *Sekiro: Shadows Die Twice*, and the critically acclaimed *Elden Ring*. His future plans remain undisclosed, but he has acknowledged that *Bloodborne* could benefit from modern hardware enhancements.
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In the absence of official updates, the Bloodborne community has taken matters into their own hands. Fan-made projects aimed at enhancing the original PS4 experience have emerged, though Sony has not always welcomed these efforts. Notably, modder Lance McDonald faced a DMCA takedown for his 60fps patch, and Lilith Walther's projects like Nightmare Kart and the Bloodborne PSX demake also encountered copyright issues.
A significant development came when PS4 emulators like ShadPS4 enabled a near-remaster experience on PC, allowing *Bloodborne* to run at 60fps. This breakthrough prompted speculation on whether it influenced Sony's recent actions, though Sony has not commented on this matter.
As fans celebrate *Bloodborne*'s 10th anniversary, they are rallying together for the "Return to Yharnam" event, encouraging players to start fresh characters, engage with the community through co-op and invasions, and leave in-game messages as part of this collective effort. While official developments remain elusive, the passion of the *Bloodborne* community continues to shine brightly, keeping the spirit of Yharnam alive.