The MOBA genre is facing a challenging period. Giants like Dota 2 and League of Legends are struggling to maintain their dominance. Dota 2, once a global powerhouse, is increasingly becoming a regional phenomenon, primarily popular in Eastern Europe. Meanwhile, League of Legends, despite its enduring popularity, seems to be losing momentum, feeling somewhat stagnant.
Against this backdrop, Garena's announcement of Heroes of Newerth's revival is intriguing. This MOBA, a significant competitor in the early 2010s, is being reborn with a new engine, and initial trailers are encouraging.
However, several concerns warrant cautious optimism. Firstly, relaunching a decade-old live-service game in a declining genre presents significant hurdles. Player preferences have shifted, and many have migrated to different platforms and gaming trends.
Secondly, Garena's track record with game support and esports raises questions. Their claim of always believing in Heroes of Newerth's potential clashes with the game's previous closure. This lack of clarity breeds skepticism.
Thirdly, the game's launch on the iGames platform, a partially crowdfunded platform, is a bold, yet potentially limiting, choice. The notable absence of a Steam release is a significant concern. Securing a large audience in today's market is difficult without access to Valve's dominant platform.
Image: igames.com
These factors cast doubt on Heroes of Newerth's potential for widespread success, suggesting it might remain a niche title with limited growth. However, the projected one-year release timeline offers a tangible timeframe for assessing its viability.