Tiled Map Editor for 2D Game Development
TMEditor is a free tool for designing custom map layouts with ease. It's versatile enough to define abstract elements like collision zones, enemy spawn points, or power-up locations. All this data is saved in the widely supported .tmx format.
How Does TMEditor Work?
The core workflow for building maps in TMEditor follows these steps:
1. Select your map dimensions and base tile size.
2. Import tilesets from image files.
3. Arrange tiles across your map layout.
4. Add custom objects to represent abstract game elements.
4. Export your map as a .tmx file.
5. Import the .tmx file and integrate it into your game engine.
Features
- Orthogonal and isometric map views
- Support for multiple tilesets
- Multiple object management layers
- Eight-layer editing for detailed map design
- Custom properties for maps, layers, and objects
- Essential tools: Stamp, Rectangle, Copy and Paste
- Tile rotation and flipping
- Undo and redo (currently for tile and object placement)
- Object types: Rectangle, ellipse, point, polygon, polyline, text, image
- Isometric map object support
- Background image integration
- Export options: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
What's New in Version 1.0.27
Last updated on Oct 4, 2024
Bug fixes and stability improvements.
