2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, despite being live for only four days, has generated a significant amount of player feedback. This article details 2XKO's plans to address these concerns and improve the game.
Addressing Combo Length and Tutorial Mode Shortcomings
2XKO director Shaun Rivera acknowledged player feedback on Twitter (X), specifically addressing concerns about overly long and potentially unfair combos. The game's League of Legends connection attracted a large player base, who quickly discovered and showcased devastating, near-infinite combos, especially when combined with the tag mechanic.
While Rivera praised the "creative" nature of these combos, he also recognized that extended periods of low player agency are problematic. Key adjustments will include reducing the frequency of "Touch of Death" (TOD) combos—instant kills from full health. The goal is to maintain the fast-paced action while ensuring balanced and engaging matches. While some TODs were anticipated, the developers are analyzing data and feedback to ensure they remain exceptional outcomes requiring high skill.
The tutorial mode has also received criticism. While the game's core mechanics are relatively easy to grasp, mastering its complexities proves challenging. This is further compounded by the lack of skill-based matchmaking in the alpha, leading to mismatched player encounters. Professional player Christopher "NYChrisG" highlighted the game's complex six-button system and intricate gameplay, comparing it to titles like Marvel vs. Capcom: Infinite, Power Rangers: Battle for the Grid, and BlazBlue: Cross Tag Battle.
Rivera confirmed that the tutorial will undergo significant improvements, acknowledging its current "rough pass" status. A dedicated team is actively soliciting feedback on Reddit, with players suggesting improvements modeled after tutorials in games like Guilty Gear Strive and Street Fighter 6, including more in-depth training and advanced tutorials covering concepts like frame data.
Positive Reception and Community Building
Despite the feedback, 2XKO has seen significant positive reception. Professional players like William "Leffen" Hjelte streamed extensively, and the game attracted thousands of Twitch viewers, peaking at 60,425 on its first day.
While still in closed alpha with no release date, 2XKO demonstrates strong potential, fueled by enthusiastic player engagement and valuable feedback. The developers' proactive response to player concerns suggests a commitment to refining the game into a polished and balanced fighting experience. Interested players can find registration information in the linked article.