The recent layoffs at BioWare, the studio behind Dragon Age: The Veilguard, have sparked significant conversation within the gaming industry. Michael Daus, the publishing director at Larian Studios, has taken to social media to voice his concerns about these layoffs, emphasizing the importance of valuing employees and holding decision-makers accountable.
Daus argues that it's possible to avoid mass layoffs between or after projects, stressing the importance of retaining institutional knowledge which is crucial for the success of future projects. He critiques the common corporate practice of "trimming the fat" as a justification for layoffs, especially when companies face financial difficulties. While he acknowledges the rationale behind such measures, Daus questions the necessity of aggressive efficiency in large corporations, particularly when it doesn't consistently lead to a string of successful releases.
He points out that the real issue lies with the strategies developed by those at the top of the corporate hierarchy, yet it's the employees at the bottom who bear the brunt of these decisions. Daus humorously suggests that video game companies should be managed like pirate ships, where the captain—symbolizing the decision-makers—would be held directly accountable for the ship's fate.
This discussion highlights a broader issue within the gaming industry about how companies manage their workforce and the ethical considerations of layoffs. It underscores the need for more sustainable and employee-focused strategies that prioritize long-term success over short-term cost-cutting measures.