The goal behind the development of DOOM: The Dark Ages is to ensure it reaches as broad an audience as possible. In contrast to previous id Software projects, this latest installment offers significantly more customization options. According to executive producer Marty Stratton, the studio's aim is to make the game accessible to as many players as possible.
Players will have the ability to adjust various game elements, such as the difficulty and damage of enemies, the speed of projectiles, the amount of damage they receive, and other aspects like the game's tempo, aggression level, and parry time. This flexibility ensures that players can tailor their experience to their preferred style of play.
Stratton also assured that the narratives of DOOM: The Dark Ages and DOOM: Eternal are designed to be comprehensible even to those who haven't played DOOM: The Dark Ages, making the game welcoming to both new and returning players.
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DOOM is making a triumphant return with DOOM: The Dark Ages, where the iconic Slayer ventures into the medieval era. id Software officially revealed the game at Xbox Developer_Direct, showcasing dynamic gameplay and announcing a release date of May 15. The game leverages the powerful idTech8 engine, setting new standards for performance and graphics.
The developers have utilized ray tracing to enhance the game's brutality and destruction, as well as to deliver realistic shadows and dynamic lighting. To help players prepare, the studio has released the minimum, recommended, and ultra settings ahead of the game's launch, ensuring everyone can enjoy DOOM: The Dark Ages to the fullest.