Home News Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Author : Liam Jan 23,2025

The beloved plumber brothers, Mario and Luigi, almost got a grittier makeover in their latest game. However, Nintendo stepped in, guiding the development team towards a more familiar aesthetic. Let's delve into the artistic journey of Mario & Luigi: Brothership.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Exploring Diverse Styles

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

According to a Nintendo website "Ask the Developer" article (December 4th), Acquire, the game's developers, initially envisioned a more rugged, edgier Mario and Luigi. This departure from the norm stemmed from their ambition to create 3D visuals that captured the series' unique charm while distinguishing it from other Mario titles. Their experimentation led to a significantly different visual style—a bolder, edgier interpretation of the iconic duo.

Akira Otani and Tomoki Fukushima (Nintendo) and Haruyuki Ohashi and Hitomi Furuta (Acquire) shared insights into the development process. Furuta revealed that their initial "edgier" design received feedback from Nintendo, emphasizing the need to maintain the recognizable Mario & Luigi identity. Subsequent discussions and a design document outlining the core characteristics of the brothers helped refocus the art direction. Furuta admitted initial concerns about whether the edgier design truly resonated with players' expectations.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

The final art style successfully blended the appeal of bold illustrations with the playful charm of pixel animations, creating a unique visual identity for the game. Otani highlighted the collaborative effort to balance Acquire's unique style with the preservation of core Mario elements.

Navigating Development Challenges

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Acquire, known for titles like Octopath Traveler and the Way of the Samurai series, typically works on less vibrant, more serious games. Furuta acknowledged their natural inclination towards darker RPG aesthetics. Developing a game based on a globally recognized IP also presented unique challenges, as they rarely collaborate on projects featuring established characters.

Ultimately, the creative process yielded positive results. The team's decision to prioritize fun and chaotic adventures, informed by Nintendo's design principles, resulted in a brighter, more accessible game world. The collaboration fostered valuable insights into clear and engaging visual design.

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