The highly anticipated survival horror shooter, S.T.A.L.K.E.R. 2, achieved phenomenal success in its home country, Ukraine, causing a surprising nationwide internet slowdown. Let's delve into the details of this remarkable launch and the developer's perspective.
S.T.A.L.K.E.R. 2: A Nation Online, One Download at a Time
The massive popularity of S.T.A.L.K.E.R. 2 led to an unexpected consequence: a significant strain on Ukraine's internet infrastructure. On November 20th, the game's release day, Ukrainian internet providers Tenet and Triolan reported a dramatic decrease in internet speed during the evening. This was directly attributed to the simultaneous downloads of thousands of eager Ukrainian players. As reported by ITC, Triolan stated, "Currently, there is a temporary decrease in Internet speed in all directions. This is due to the increased load on the channels due to the massive interest in the release of S.T.A.L.K.E.R."
Even after successfully downloading the game, many players experienced difficulties logging in, with slow loading times adding to the challenges. This nationwide internet slowdown persisted for several hours before resolving as players completed their downloads.
GSC Game World, the developers, expressed a mixture of pride and astonishment at this event. Creative director Mariia Grygorovych shared, "It was hard for the whole country and it's a bad thing because the internet is important, but at the same time it's like whoa!" She continued, emphasizing the positive impact: "For us and our team what's most important is, for some people in Ukraine, they feel a little bit happier than they were before release. We did something for our home country, something good for them."
The game's overwhelming popularity is undeniable. S.T.A.L.K.E.R. 2 achieved a remarkable milestone, selling 1 million copies within just two days of its release. Despite initial performance issues and bugs, its success was widespread, particularly within Ukraine.
GSC Game World, a Ukrainian studio operating from Kyiv and Prague, faced significant challenges bringing the game to market. The ongoing conflict in Ukraine caused multiple launch delays, but the team persevered, releasing the game in November. They remain committed to addressing the game's bugs and performance issues, recently releasing their third major patch.