Hideki Kamiya has expressed a strong interest in developing a Devil May Cry remake, but not as a simple re-release—he envisions rebuilding the game entirely from the ground up. Discover how Kamiya plans to approach a modern revival of the classic title and the emotional inspiration behind the original game’s creation.
Devil May Cry Remake: A Fresh Vision for a Classic
Remaking classic titles has become a major trend in the gaming industry, with acclaimed revivals of Final Fantasy VII, Silent Hill 2, and Resident Evil 4 setting a high bar. Now, Devil May Cry could be next on the list. Hideki Kamiya, the original game’s director, has confirmed he would love to take on a remake—on his own terms.
In a recent Q&A session on his YouTube channel, posted May 8, Kamiya addressed fan questions about sequels and remakes. When asked about his vision for a Devil May Cry remake, he responded, "A remake like that, well, I would like to do that."
Born in 2001 from a Resident Evil Spin-Off
Originally released in 2001, Devil May Cry began as a prototype for Resident Evil 4. However, its evolving gameplay and over-the-top action diverged so much from the survival horror roots that Capcom decided to spin it off into a new franchise.
Now, nearly 25 years later, Kamiya reflects on the game’s origins with a mix of nostalgia and critical distance. He revealed that in 2000, he went through a painful breakup that deeply affected him. That emotional turmoil became a creative spark—channeling his frustration and intensity into the game’s bold, stylish tone. “That memory burned inside me,” he said, “and that became Devil May Cry.”
Reimagining the Past with Modern Tools
Kamiya admits he never revisits his past games once they’re released—Devil May Cry included. But when he occasionally stumbles upon gameplay footage, he’s reminded of how much game design has evolved. “I think to myself, this really is a game from 24 years ago,” he noted.
If given the chance to remake it, he wouldn’t just update the graphics—he’d rebuild the entire experience using modern technology and design philosophies. His approach? Start from scratch, not as a nostalgic retread, but as a reimagined action masterpiece for today’s players.
While Kamiya isn’t actively developing the project right now, he emphasized that his ideas would come to life only if the green light were given. “But if the time comes—I’ll come up with something. That’s what I do.” He also mentioned a personal interest in remaking Viewtiful Joe, another cult favorite from his portfolio.
With these insights, fans now hold renewed hope that Kamiya’s iconic titles might return in reimagined form—crafted with the same passion and innovation that defined them in the first place.