Former Sony Interactive Entertainment Worldwide Studios CEO, Shawn Layden, believes Sony cannot afford to release a completely digital, disc-less PlayStation 6. While acknowledging Xbox's success with this strategy, Layden emphasizes Sony's significantly larger global market share. Eliminating physical games would alienate a substantial portion of their user base.
Layden highlighted that Xbox's digital-first approach thrives primarily in English-speaking countries, unlike Sony's widespread dominance across approximately 170 nations. He questioned the feasibility of a disc-less console for users in regions with limited internet access, citing examples like rural Italy. He also pointed to specific groups reliant on physical media, such as athletes traveling with consoles or military personnel on bases with restricted internet. Layden suggests Sony is likely assessing the potential market loss associated with abandoning physical games. The critical question, he posed, is determining the acceptable level of market share loss before a disc-less transition becomes viable. Even with the next generation, Sony's vast global reach makes a fully disc-less console a challenging proposition.
The debate surrounding disc-less consoles has persisted since the PlayStation 4 era, intensified by Xbox's digital-only releases. Both companies offer digital-only console versions (PlayStation 5 and Xbox Series X/S), yet Sony remains hesitant to fully commit to a disc-less model. This is partially due to the fact that even Sony's digital consoles, including the PS5 Pro, are compatible with external disc drives. However, the rise of subscription services like Xbox Game Pass and PlayStation Plus's Games Catalog fuels speculation about the eventual phasing out of physical media.
Physical media sales are declining, and many major publishers are releasing games requiring internet connectivity for installation, even those distributed on physical discs. Examples include Ubisoft's Assassin's Creed Valhalla (likely a typo, should be Assassin's Creed Valhalla or another title) and EA's Star Wars Jedi: Survivor, both requiring online access for installation. The practice of including what would have previously been a second disc on the game disc as downloadable content further underscores the shift away from physical media.
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