Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points to CD Projekt's reported difficulties adapting scenes that functioned perfectly on their RED Engine, highlighting the challenges of transitioning to Unreal.
Open-world developers typically utilize proprietary engines, Vavra notes, questioning CD Projekt's decision to switch from their established RED Engine. While acknowledging Unreal's visual capabilities, he points out the high-end hardware requirements, making it inaccessible to many players.
Despite its age, the original Kingdom Come: Deliverance maintains significant appeal. The highly anticipated sequel, launching February 4th, will continue Indřich's story with improved graphics, refined combat, and a historically grounded narrative.
This article summarizes the latest information on Kingdom Come: Deliverance 2, including system requirements and estimated playtime. We will provide download instructions upon release, allowing you to immerse yourself in the medieval setting immediately.