
Civilization VII: Initial Impressions from Early Reviews
With Sid Meier's Civilization VII launching next week, the review embargo has ended, and initial reactions are pouring in. Here's a summary of key takeaways from various gaming outlets:
The most lauded new feature is the Era System, a significant departure from previous iterations. This system dynamically evolves civilizations over time, preventing the stagnation seen in earlier games. This structured approach addresses issues like excessively long matches and runaway civilizations, with each of the three eras presenting a distinct gameplay experience, complete with unique technologies and victory paths.
The flexibility to pair leaders with different civilizations is another popular addition. This enhances strategic depth, enabling players to leverage the strengths of various leaders and civilizations – even if it means bending historical accuracy.
Further improvements noted include refined city placement, a stronger focus on resource management, enhanced district construction, and a streamlined user interface (UI). However, some critics found the UI overly simplistic.
Negative feedback centers around several key areas. Many reviewers felt the maps were too small, compromising the sense of scale present in previous Civilization games. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Another common complaint involved matches ending prematurely and inconclusively.
Given the immense scope and replayability of a Civilization game, a definitive judgment will require extensive community exploration. Nevertheless, these early reviews offer a comprehensive initial assessment.
