The original Silent Hill 2 director, Masashi Tsuboyama, has lauded the remake, expressing particular excitement for new players experiencing the classic horror title. In a series of October 4th tweets, Tsuboyama conveyed his happiness with the project, highlighting the advancements in gaming technology which allow for a significantly enhanced experience compared to the 2001 original.
Tsuboyama emphasized the limitations of the original's technology, noting the stark contrast in expressive capabilities between then and now. He specifically cited the improved camera perspective as a major upgrade, contrasting the restrictive fixed angles of the original with the enhanced realism afforded by the remake's approach. He admitted dissatisfaction with the original's camera controls, attributing it to the technological constraints of its era. The updated camera, he believes, significantly boosts the game's immersive quality.
However, Tsuboyama expressed some reservations regarding the marketing strategy, questioning the effectiveness of promotional elements like the pre-order bonus headgear (Mira the Dog and Pyramid Head masks). He felt the focus on 4K, photorealism, and these bonus items might overshadow the game's core appeal to players unfamiliar with the original Silent Hill 2, potentially diluting the intended narrative impact. He questioned the target audience for this promotional approach.
Despite this minor critique, Tsuboyama's overall assessment is overwhelmingly positive. He believes Bloober Team successfully captured the essence of the original's terrifying atmosphere while presenting the story in a way that resonates with modern audiences. This sentiment is echoed by Game8's 92-point review, which praised the remake's blend of fear and sorrow, leaving a lasting emotional impact on the player. The remake, according to both Tsuboyama and reviewers, delivers a terrifying yet emotionally resonant experience.