Home News Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Author : Alexander Mar 18,2025

In Arcane Lineage, your chosen Class dictates your entire playstyle, shaping your abilities, strengths, and overall progression. Starting with one of the Base Classes, you'll advance to powerful Sub Classes, and finally, reach elite Super Classes—each offering unique skills and combat advantages. Mastering the right class path is crucial for success, making your initial Class selection a pivotal decision. This guide provides a comprehensive Arcane Lineage Class tier list and detailed explanations to help you optimize your gameplay.

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Table of contents

  • All Arcane Lineage Base Classes Ranked
  • Base Class Tier List
  • Base Class List
  • All Arcane Lineage Sub Classes Ranked
  • Sub Class Tier List
  • Sub Class List
  • All Arcane Lineage Super Classes Ranked
  • Super Classes Tier List
  • Super Classes List
  • How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

These are your starting classes. At level 5, you'll choose one to upgrade, though you can invest specialization points into desired stats beforehand. Each Base Class excels in specific battle areas, so choose wisely.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

While the Base Class tier list shows some polarization, all classes are viable. Thief consistently stands out as the strongest starting option, as detailed below.

Base Class List

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 6; Scaling: STR; Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2; Cooldown: 3; Type: Physical; Damage: N/A; Scaling: STR; Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Increased gold from all sources. • Agile (50 gold) – Increased sprint speed.The Thief excels in swift combat, quickly engaging and disengaging. Their abilities disorient foes and inflict bleeding. This class is generally considered the best starting choice due to its effectiveness and relatively low ability costs.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Swift Fighter (50 gold) – Successful dodges grant a short speed buff.Slayer is a mid-range, hard-hitting class that scales well with physical damage and STR. They use their spear to inflict poison and deal burst damage. Successful dodges provide a speed boost, enhancing agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 3.33 x 3; Scaling: STR • Endure (55 gold) – Cost: 1; Cooldown: 5; Duration: 2 Turns; Effect: 25% increased Damage Resist Passive Abilities: • Fighting Prowess (55 gold) – Increased Cestus weapon damage. • Iron Body (55 gold) – Reduced damage while blocking.A tanky melee class, Martial Artists use their fists to break defenses and their strong bodies to block attacks. They take less damage while blocking, making them excellent tanks. High STR scaling enhances their Cestus weapon effectiveness.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Strength Training (50 gold) – Increased block parry size.Warriors are high-damage dealers with burst abilities and a chance to stun enemies with heavy attacks. They scale with physical damage and STR, using swords as their primary weapon.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0; Cooldown: 0; Type: Magic; Damage: 6; Scaling: ARC; Effect: Color changes based on Soul Color. Passive Abilities: • Scholar Training (40 gold) – Increased Staff weapon damage. • Coward (40 gold) – Increased escape chance; reduced enemy targeting.Wizards have a unique single active ability, focusing on ranged attacks and support. Arcane specialization boosts their damage, but their vulnerability necessitates careful positioning.

While Thief and Slayer stand out, other Base Classes have their uses. The Wizard, for instance, can be exceptionally powerful with mastery. Choose a class that complements your preferred playstyle, remembering that additional class slots will incur costs.

All Arcane Lineage Sub Classes Ranked

Sub Classes become available at level 5. While few in number, they offer significant versatility and power. They can be changed at any time by speaking with a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

The limited number of Sub Classes doesn't diminish their impact. Each provides unique and powerful advantages, excelling in offense, support, or even economic benefits.

Sub Class List

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities: • Latir Minor (400 gold) – Cost: 2; Cooldown: 10; Duration: 4 Turns; Effect: +5% team damage, -5% incoming damage, small health regeneration. • Rebanar Major (400 gold) – Cost: 2; Cooldown: 10; Effect: Enemies Vulnerable (4 turns), Blind (3 turns). Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifice 3% health to heal team for 6% health.Bards are exceptional support, offering AOE buffs and debuffs. Their AOE effects maximize efficiency, providing crucial aid to the team. Curar Forte is a powerful party heal, though its self-damage risk requires caution.
Alchemist Sub Class from Arcane LineageActive Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 5; Scaling: STR/ARC; Effect: 3 random debuffs (undodgeable, unblockable). Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduced self-damage from potions. • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Spawns a cauldron. • Certified (200 gold) – Sell potions/ingredients to apothecary.Alchemists specialize in potion creation and use, dealing damage, applying buffs/debuffs, and generating income. The ability to spawn a cauldron enhances mobility, and potion sales provide economic advantages. Unlocking full potential requires specific potions.
Beastmaster Sub Class from Arcane LineageActive Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 7; Scaling: STR; Effect: Adds killed enemy to Bestiary (undodgeable, unblockable). • Expose (250 gold + Restless Fragment) – Cost: 2; Cooldown: 6; Duration: 4 Turns; Effect: Doubles enemy Weakness. Passive Abilities: • Bestiary (Utility Item) (Free) – Provides enemy information and improved item drop rates. • Sneak (250 Gold + Sand Core) – Allows crouching for stealth (continuous self-damage).Beastmasters are versatile, enhancing loot acquisition. The Bestiary improves item drop rates, while abilities weaken enemies and expose weaknesses. The Sneak ability, while risky due to continuous self-damage, enables strategic avoidance.

Careful Sub Class selection is crucial. Alchemist and Beastmaster are particularly useful for economic gains and improved item drops. Experiment to find the best fit for your character.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15 and represent the pinnacle of power. They build upon Base Classes, offering diverse and powerful abilities. Their high upgrade costs necessitate careful planning.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

The tier list highlights the varied strengths of Super Classes. Slayer Super Classes consistently rank highly, while others show greater polarization. Careful consideration is key to selecting a Super Class that aligns with your playstyle and goals.

Super Classes List

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities: • Blazing Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Fire; Damage: 2.1 x 8; Scaling: STR; Effect: Multi-hit, inflicts Burn. • Fire Sutra (400 Gold) – Cost: 1; Cooldown: 6; Type: Fire; Effect: Empowers weapon with fire, chance to inflict Burn. • Flame Drop (400 Gold) – Cost: 3; Cooldown: 5; Type: Fire; Damage: 15; Scaling: STR; Effect: AoE fire damage. • Holy Mantra (400 Gold) – Cost: 2; Cooldown: 6; Type: Holy; Effect: Defense/Resist buff (self/ally). Passive Abilities: • Blessed Fists (400 Gold) – Stronger block, increased healing.Monks are exceptionally strong, combining heals, shields, burst damage, and buffs. Their fire attacks inflict Burn, a highly effective status effect.
Impaler Super Class from Arcane LineageActive Abilities: • Rending Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 3.5 x 3 + 3.5 (Bleeding); Scaling: STR; Effect: 3 attacks, bonus damage/self-heal if Bleeding. • Blood Eruption (400 Gold) – Cost: 3; Cooldown: 9; Type: Magic; Damage: 16; Scaling: STR/ARC; Effect: AoE blood explosion (self-damage). • Bloody Burst (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 2.5 x 4; Scaling: STR/ARC; Effect: AoE blood shard burst. Passive Abilities: • Blood Berserk (400 Gold) – Increased damage based on missing health (1.5x at 50%). • Deranged Fighter (400 Gold) – Debuffs trigger Berserk.Impalers excel in massive damage spikes and AoE attacks. Lower health increases damage output, and Berserk mode further enhances damage and resistance.
Berserker Super Class from Arcane LineageActive Abilities: • Head Splitter (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 16; Scaling: ARC; Effect: Devastating attack, inflicts Vulnerable. • Darklight Drain (400 Gold) – Cost: 2+; Cooldown: 7; Type: Dark; Damage: 2 x Available Energy; Scaling: STR; Effect: Damage scales with energy. • Rage Empower (400 Gold) – Cost: 1; Cooldown: 7; Duration: 5 Turns; Effect: 1.377x damage multiplier (reduced defense). Passive Abilities: • Greatsword Training (400 Gold) – Enables Greatsword use. • Bloodlust (400 Gold) – 10% increased damage per kill, 40% at <30% health.Berserkers prioritize damage over defense. Lower health significantly increases damage, and they gain damage buffs for each enemy defeated.
Necromancer Super Class from Arcane LineageActive Abilities: • Call Skeleton (400 Gold) – Cost: 2; Cooldown: 8; Type: Dark; Effect: Summons a Skeleton. • Darklight Drain (400 Gold) – Cost: 2; Cooldown: 5; Type: Dark; Damage: 6; Scaling: ARC; Effect: Drains life, heals self/summons. • Raise Dead (400 Gold) – Cost: 3; Cooldown: 25; Type: Dark; Damage: 12; Scaling: ARC; Effect: Revives a fallen ally (40% HP). Passive Abilities: • Dark Caster (400 Gold) – Increased energy per turn. • Death Syphon (400 Gold) – Killing an enemy heals and grants a speed boost.Necromancers are powerful non-STR classes. They summon Skeletons, drain enemies' life force, and revive allies. Increased energy per turn maximizes their spellcasting potential.
Saint Super Class from Arcane LineageActive Abilities: • Cleansing Prayer (400 Gold) – Cost: 2; Cooldown: 5; Effect: Cleanses all debuffs. • Holy Grace (400 Gold) – Cost: 2; Cooldown: 5; Effect: Massive heal (STR/ARC scaling). • Light Burst (400 Gold) – Cost: 2; Cooldown: 5; Type: Holy; Damage: 9; Scaling: ARC; Effect: AoE attack, inflicts Blindness (undodgeable). Passive Abilities: • Graceful Returns (400 Gold) – Healing allies grants buffs. • Holy Emissary (400 Gold) – 50% increased healing.Saints are exceptional healers, cleansing debuffs and providing substantial healing. Healing allies grants buffs, and Light Burst offers a powerful AoE debuff.
Blade Dancer Super Class from Arcane LineageActive Abilities: • Impaling Strike (400 Gold) – Cost: 1; Cooldown: 4; Type: Physical; Damage: 14; Scaling: STR; Effect: Inflicts 2 Bleeds. • Flowing Dance (400 Gold) – Cost: 3; Cooldown: 6; Type: Physical; Damage: 1.35 x 8; Scaling: STR; Effect: Continuous damage during an aerial dance. • Simple Domain (400 Gold) – Cost: 2; Cooldown: 6; Effect: Counters incoming attacks. Passive Abilities: • Dual Blader (400 Gold) – Enables dual-wielding. • Parry Training (400 Gold) – Chance to parry attacks while blocking.Blade Dancers wield two weapons simultaneously for maximized damage. They combine high damage, AoE, and defensive capabilities, including the ability to parry attacks.
Elementalist Super Class from Arcane LineageActive Abilities: • Blaze (400 Gold) – Cost: 1; Cooldown: 5; Type: Fire; Damage: 7; Scaling: ARC; Effect: AoE fire wave. • Lightning Crash (400 Gold) – Cost: 3; Cooldown: 7; Type: Magic; Damage: 14; Scaling: ARC; Effect: AoE lightning attack, chance to stun. • Gale Uplift (400 Gold) – Cost: 3; Cooldown: 12; Type: Nature; Duration: 4 Turns; Effect: Increased team speed/dodge chance, reduced enemy block/dodge chance. Passive Abilities: • Elemental Master (400 Gold) – Reduced elemental damage. • Caster (400 Gold) – Increased energy per turn.Elementalists focus on elemental magic, offering diverse playstyles. Their kit includes AoE attacks, stuns, and team buffs. Increased energy per turn allows for frequent spellcasting.
Paladin Super Class from Arcane LineageActive Abilities: • Holy Crash (400 Gold) – Cost: 2; Cooldown: 6; Type: Holy; Damage: 11; Scaling: STR/END; Effect: AoE damage, draws aggro. • Pure Resonation (400 Gold) – Cost: 2; Cooldown: 9; Duration: 5 Turns; Effect: 20% damage reduction, HP regeneration for allies. • Sacred Call (400 Gold) – Cost: 2; Cooldown: 7; Duration: 3 Turns; Effect: Damage reduction and damage-reflecting shield for an ally. Passive Abilities: • Enduring Fighter (400 Gold) – Greatly reduced damage. • Shielded Training (400 Gold) – Enables Shield use (increased block window, reduced damage).Paladins are highly durable and deal significant damage. Their abilities enhance both their own and their allies' tankiness. The shield further bolsters their defensive capabilities.
Lancer Super Class from Arcane LineageActive Abilities: • Rallying Shout (400 Gold) – Cost: 2; Cooldown: 7; Duration: 4 Turns; Effect: Buffs allies (damage, speed, defense), draws aggro. • Discharge (400 Gold) – Cost: 2; Cooldown: 4; Type: Magic; Damage: 10; Scaling: STR/SPD; Effect: AoE attack, chance to stun. • Empowered Pierce (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 14; Scaling: STR/SPD; Effect: High damage, chance to stun. Passive Abilities: • Rooted Fighter (400 Gold) – Enables Shield use. • Poised Slayer (400 Gold) – Dodges/blocks recover health (healing reduced by SPD).Lancers are well-rounded powerhouses, combining spear attacks with shield defense. They offer AoE stuns, single-target stuns, and party buffs. Dodging/blocking recovers health, enhancing survivability.
Rogue Super Class from Arcane LineageActive Abilities: • Slash Barrage (400 Gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 5; Scaling: STR; Effect: 3 slashes, bonus damage if Bleeding. • Poison Trap (400 Gold) – Cost: 2; Cooldown: 7; Type: Poison; Damage: 5; Scaling: STR/SPD; Effect: AoE trap (lasts 2 turns, 3 activations). • Empowered Pierce (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 14; Scaling: STR/LUCK; Effect: Backstab, inflicts Cursed if target is poisoned. Passive Abilities: • Blader (400 Gold) – Increased dagger damage, inflicts Bleed. • Advanced Thief (400 Gold) – Improved looting.Rogues are all-around powerhouses, combining spear attacks with shield defense. They offer AoE stuns, single-target stuns, and party buffs. Dodging/blocking recovers health, enhancing survivability.
Dark Wraith Super Class from Arcane LineageActive Abilities: • Call Darkbeast (400 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Effect: Summons a Darkbeast (empowered by darkcores). • Dark Smite (400 Gold) – Cost: 2; Cooldown: 4; Type: Dark; Damage: 2 x 4; Scaling: ARC; Effect: 4 strikes, empowered by Crit chance. • Darkcore Eruption (400 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Effect: Damages/debuffs (scales with darkcores consumed). Passive Abilities: • Darkborne (400 Gold) – Critical attacks create darkcores, Strike scales with ARC. • Spirit Wraith (400 Gold) – Summons empowered, gain lifesteal below 40% HP.Dark Wraiths specialize in summoning a Darkbeast, whose power scales with consumed darkcores. They offer damage and debuff options, providing versatile gameplay.
Ranger Super Class from Arcane LineageActive Abilities: • Flourish (400 Gold) – Cost: 2; Cooldown: 6; Type: Nature; Damage: 9; Scaling: ARC/SPD; Effect: AoE damage, lowers defense, increases speed/aggro. • Perennial Canopy (400 Gold) – Cost: 3; Cooldown: 12; Type: Nature; Damage: 3; Scaling: ARC/SPD; Effect: 4-turn AoE rain damage. • Stinger (400 Gold) – Cost: 2; Cooldown: 4; Type: Poison; Damage: 7; Scaling: ARC/SPD; Effect: AoE damage, inflicts Poison/Vulnerable. • Enrichment (400 Gold) – Cost: 1; Cooldown: 5; Duration: 3 Turns; Effect: +2 Regeneration, 12.5% damage buff, Vulnerable to target enemy for allies. Passive Abilities: • Verdant Archer (400 Gold) – Dodges/crits grant damage/speed boosts (Strikes scale with Arcane).Rangers utilize nature's power for overwhelming attacks. Their abilities inflict poison, lower enemy defense, and enhance their speed.
Assassin Super Class from Arcane LineageActive Abilities: • Shadow Form (400 Gold) – Cost: 1; Cooldown: 7; Duration: 2 Turns; Effect: Invisibility, bonus damage on next attack (untargetable). • Poison Fan (400 Gold) – Cost: 3; Cooldown: 7; Type: Poison; Damage: 3.5 x 3; Scaling: STR/ARC; Effect: AoE poisoned daggers. • Stealth Strike (400 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 10; Scaling: STR; Effect: Backstab, inflicts Cursed if target is poisoned. Passive Abilities: • Shadow (400 Gold) – Chance to phase through attacks. • Poisoner (400 Gold) – Critical attacks apply Poison.Assassins excel at stealth kills. They can become invisible, deal bonus damage from stealth, and have AoE poison attacks.
Hexer Super Class from Arcane LineageActive Abilities: • Dark Glare (750 Gold) – Cost: 1; Cooldown: 4; Type: Dark; Damage: 7; Scaling: ARC; Effect: Inflicts Weakened, Vulnerable, and Blinded. • Abyss Anchor (750 Gold) – Cost: 2; Cooldown: 11; Type: Hex; Duration: 3 Turns; Effect: Removes/prevents energy gain. • Inverse Abyss (750 Gold) – Cost: 3; Cooldown: 6; Type: Hex; Effect: Redirects debuffs to the enemy team. Passive Abilities: • Inverse Flaws (750 Gold) – Gains bonuses from being debuffed. • Tactician (750 Gold) – Starts fights with Vulnerable on all enemies.Hexers specialize in debuffing and disrupting enemy magic. They gain stat bonuses when debuffed and can apply Vulnerable at the start of combat.
Brawler Super Class from Arcane LineageActive Abilities: • Crushing Strike (750 Gold) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 9; Scaling: STR; Effect: Inflicts Vulnerable. • Party Table (750 Gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 1.5 x 7; Scaling: STR; Effect: AoE damage. • Burst Combo (750Gold) – Cost: 3; Cooldown: 6; Type: Physical; Damage: 2.5 x 4; Scaling: STR/LUCK; Effect: 4-hit combo, bonus damage if Vulnerable. Passive Abilities: • Crusher (750 Gold) – Empowered when applying negative effects (3-turn buff). • Bruiser(750 Gold) – Increased Speed/Defense below 50% HP. Brawlers excel in damage and defense, gaining stat boosts from applying debuffs. They become even stronger at low health.

Super Classes offer diverse strengths: some scale with health, others boast high speed or burst damage. The Monk, for example, stands out due to its fire attacks and team buffs. Consider the costs and long-term implications before choosing a Super Class.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage
The Elementalist Super Class Trainer, Landrum

To train and evolve your Classes, locate Class Trainers scattered throughout the game world. They can be challenging to find, so thorough preparation is recommended.

This concludes our comprehensive Arcane Lineage Class tier list and guide. Consult our other guides for further assistance in navigating the game's

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