The studio is currently on a mission to bolster its team, with new job listings for senior combat system designers, especially those proficient in Unreal Engine 5 and the art of boss fight design. This move signals that the developers are keen on refining the combat system for their upcoming project. Whether this is a sequel to the acclaimed Hellblade series or an entirely new venture remains to be seen.
The primary objective of these enhancements is to enrich the combat experience, making battles more diverse, intricate, and responsive to the surroundings. While the Hellblade series has been celebrated for its sophisticated combat choreography, the encounters have often felt somewhat linear and repetitive. The new combat system is designed to introduce deeper interactions with adversaries, ensuring that each battle feels distinct and dynamic. The studio appears to be drawing inspiration from games like Dark Messiah of Might and Magic, where the combat was revolutionized by the integration of environmental elements, varied locations, an assortment of weapons, and the protagonist's unique abilities. This approach could lead to a more immersive and engaging gameplay experience.