Summary
- Grand Theft Auto 3's iconic cinematic camera angle unexpectedly originated from the developer's boredom during a train ride.
- Former Rockstar Games developer, Obbe Vermeij, shared the behind-the-scenes story of this now-signature feature.
- Initially designed for trains to alleviate monotony, the camera angle's surprising entertainment value led to its adoption for cars, becoming a staple of the series.
A former Rockstar Games developer has revealed the surprising origin of Grand Theft Auto 3's iconic cinematic camera angle: a boring train ride. Grand Theft Auto 3, a pivotal moment in the series' transition to 3D, introduced many significant improvements. This camera angle, however, began as a solution to a seemingly simple problem.
Obbe Vermeij, a veteran of several Rockstar titles including Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4, has been sharing behind-the-scenes anecdotes on his blog and Twitter since 2023. His latest revelation details the genesis of the cinematic camera.
GTA 3 Dev Reveals the Unexpected Birth of the Cinematic Camera Angle
Vermeij recounts his initial boredom with Grand Theft Auto 3's train rides. His attempts to allow players to skip the journey were thwarted by potential streaming issues. As a solution, he implemented a camera that dynamically shifted viewpoints along the train tracks, enhancing the otherwise monotonous experience. A colleague's suggestion to apply this approach to car driving led to the feature's adoption, surprising the team with its unexpectedly engaging effect.
The cinematic camera angle remained largely unchanged in Grand Theft Auto: Vice City, often cited as a series high point. However, it underwent revisions in Grand Theft Auto: San Andreas by another Rockstar developer. A fan's experiment removing the camera angle from Grand Theft Auto 3 highlighted its impact, prompting Vermeij to clarify that the original train ride would have featured a similar above-and-behind camera perspective as car driving.
Vermeij recently lent credibility to details from a major Grand Theft Auto leak last December. This leak revealed early plans for a Grand Theft Auto 3 online mode, including character creation and online missions. Vermeij confirmed his involvement in developing a basic deathmatch prototype for the game, ultimately abandoned due to extensive required further development.