A comprehensive new report from Comscore, a leading media and analytics company, and Anzu, an in-game advertising pioneer, sheds light on the evolving habits, preferences, and spending trends among US gamers. This joint study, titled "Comscore's 2024 State of Gaming Report," not only explores gamers' behaviors but also dives into the most popular gaming genres across various platforms.
Freemium Games Surge in Popularity
image (c) Research Gate
The report reveals a striking statistic: 82% of US gamers engaged in in-game purchases within freemium games over the past year. Freemium games, a blend of 'free' and 'premium,' allow players to download and play for free, while offering optional in-app purchases for enhanced features and benefits. These can range from additional coins and health boosts to exclusive in-game items. Notable examples of successful freemium games include Genshin Impact by miHoYo and League of Legends by Riot Games.
The freemium model has significantly gained traction, particularly in the mobile gaming sector. A pioneering example is Nexon Korea’s MMORPG Maplestory, introduced to North America in 2005, which allowed players to purchase virtual items like pets and rare weapons with real money. This concept has since been widely adopted by game developers and digital platforms.
Major players like Google, Apple, and Microsoft have seen substantial success with freemium games, driven by their continued popularity. Research from Corvinus University underscores that the allure of freemium games stems from a mix of utility, self-indulgence, social interaction, and competitive elements. These factors encourage players to spend money on in-game purchases to improve their gaming experience, unlock new content, or bypass advertisements.
Steve Bagdasarian, Comscore's Chief Commercial Officer, emphasized the report's findings, noting, "Our 2024 State of Gaming Report highlights the cultural significance of gaming and the vital role of gamer behavior for brands looking to tap into this dynamic and engaged audience."
In a recent statement, Katsuhiro Harada, the director of the Tekken series, discussed the importance of in-game purchases. With the launch of Tekken 8, Harada explained that revenue from these transactions directly supports the game's development budget, especially crucial given the escalating costs of game development.