The creators of Like a Dragon embrace conflict as a key ingredient in their game development process, according to a recent interview with Automaton. This unique approach fosters a dynamic environment where robust debate leads to higher-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Embracing the "Fight" for a Better Game
Series director Ryosuke Horii revealed that internal disagreements at Ryu Ga Gotoku Studio are not just tolerated, but actively encouraged. These "in-fights," Horii clarifies, are not destructive but rather a crucial element in refining their games. He explains that a planner's role is to mediate between conflicting designers and programmers, channeling the energy of these debates into constructive solutions. Horii emphasizes that the absence of conflict often results in a less compelling final product. The key, he says, is ensuring these disagreements lead to productive outcomes, requiring strong leadership to guide the team towards a positive resolution.
Horii further highlighted the studio's collaborative yet competitive spirit. Ideas are judged solely on merit, regardless of their origin. Simultaneously, the studio maintains a commitment to high standards, unafraid to reject proposals that fall short. This process, Horii explains, involves spirited discussions and debates—a necessary "battle" in the pursuit of game excellence.